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Mode-conditioned music learning and composition: a spiking neural network inspired by neuroscience and psychology

arXiv.org Artificial Intelligence

Musical mode is one of the most critical element that establishes the framework of pitch organization and determines the harmonic relationships. Previous works often use the simplistic and rigid alignment method, and overlook the diversity of modes. However, in contrast to AI models, humans possess cognitive mechanisms for perceiving the various modes and keys. In this paper, we propose a spiking neural network inspired by brain mechanisms and psychological theories to represent musical modes and keys, ultimately generating musical pieces that incorporate tonality features. Specifically, the contributions are detailed as follows: 1) The model is designed with multiple collaborated subsystems inspired by the structures and functions of corresponding brain regions; 2)We incorporate mechanisms for neural circuit evolutionary learning that enable the network to learn and generate mode-related features in music, reflecting the cognitive processes involved in human music perception. 3)The results demonstrate that the proposed model shows a connection framework closely similar to the Krumhansl-Schmuckler model, which is one of the most significant key perception models in the music psychology domain. 4) Experiments show that the model can generate music pieces with characteristics of the given modes and keys. Additionally, the quantitative assessments of generated pieces reveals that the generating music pieces have both tonality characteristics and the melodic adaptability needed to generate diverse and musical content. By combining insights from neuroscience, psychology, and music theory with advanced neural network architectures, our research aims to create a system that not only learns and generates music but also bridges the gap between human cognition and artificial intelligence.


MMVA: Multimodal Matching Based on Valence and Arousal across Images, Music, and Musical Captions

arXiv.org Artificial Intelligence

We introduce Multimodal Matching based on Valence and Arousal (MMVA), a tri-modal encoder framework designed to capture emotional content across images, music, and musical captions. To support this framework, we expand the Image-Music-Emotion-Matching-Net (IMEMNet) dataset, creating IMEMNet-C which includes 24,756 images and 25,944 music clips with corresponding musical captions. We employ multimodal matching scores based on the continuous valence (emotional positivity) and arousal (emotional intensity) values. This continuous matching score allows for random sampling of image-music pairs during training by computing similarity scores from the valence-arousal values across different modalities. Consequently, the proposed approach achieves state-of-the-art performance in valence-arousal prediction tasks. Furthermore, the framework demonstrates its efficacy in various zeroshot tasks, highlighting the potential of valence and arousal predictions in downstream applications.


MMT-BERT: Chord-aware Symbolic Music Generation Based on Multitrack Music Transformer and MusicBERT

arXiv.org Artificial Intelligence

We propose a novel symbolic music representation and Generative Adversarial Network (GAN) framework specially designed for symbolic multitrack music generation. The main theme of symbolic music generation primarily encompasses the preprocessing of music data and the implementation of a deep learning framework. Current techniques dedicated to symbolic music generation generally encounter two significant challenges: training data's lack of information about chords and scales and the requirement of specially designed model architecture adapted to the unique format of symbolic music representation. In this paper, we solve the above problems by introducing new symbolic music representation with MusicLang chord analysis model. We propose our MMT-BERT architecture adapting to the representation. To build a robust multitrack music generator, we fine-tune a pre-trained MusicBERT model to serve as the discriminator, and incorporate relativistic standard loss. This approach, supported by the in-depth understanding of symbolic music encoded within MusicBERT, fortifies the consonance and humanity of music generated by our method. Experimental results demonstrate the effectiveness of our approach which strictly follows the state-of-the-art methods.


RP1M: A Large-Scale Motion Dataset for Piano Playing with Bi-Manual Dexterous Robot Hands

arXiv.org Artificial Intelligence

It has been a long-standing research goal to endow robot hands with human-level dexterity. Bi-manual robot piano playing constitutes a task that combines challenges from dynamic tasks, such as generating fast while precise motions, with slower but contact-rich manipulation problems. Although reinforcement learning based approaches have shown promising results in single-task performance, these methods struggle in a multi-song setting. Our work aims to close this gap and, thereby, enable imitation learning approaches for robot piano playing at scale. To this end, we introduce the Robot Piano 1 Million (RP1M) dataset, containing bi-manual robot piano playing motion data of more than one million trajectories. We formulate finger placements as an optimal transport problem, thus, enabling automatic annotation of vast amounts of unlabeled songs. Benchmarking existing imitation learning approaches shows that such approaches reach state-of-the-art robot piano playing performance by leveraging RP1M.


A Dataset and Baselines for Measuring and Predicting the Music Piece Memorability

arXiv.org Artificial Intelligence

Nowadays, humans are constantly exposed to music, whether through voluntary streaming services or incidental encounters during commercial breaks. Despite the abundance of music, certain pieces remain more memorable and often gain greater popularity. Inspired by this phenomenon, we focus on measuring and predicting music memorability. To achieve this, we collect a new music piece dataset with reliable memorability labels using a novel interactive experimental procedure. We then train baselines to predict and analyze music memorability, leveraging both interpretable features and audio mel-spectrograms as inputs. To the best of our knowledge, we are the first to explore music memorability using data-driven deep learning-based methods. Through a series of experiments and ablation studies, we demonstrate that while there is room for improvement, predicting music memorability with limited data is possible. Certain intrinsic elements, such as higher valence, arousal, and faster tempo, contribute to memorable music. As prediction techniques continue to evolve, real-life applications like music recommendation systems and music style transfer will undoubtedly benefit from this new area of research.


Correlation Dimension of Natural Language in a Statistical Manifold

arXiv.org Artificial Intelligence

The correlation dimension of natural language is measured by applying the Grassberger-Procaccia algorithm to high-dimensional sequences produced by a large-scale language model. This method, previously studied only in a Euclidean space, is reformulated in a statistical manifold via the Fisher-Rao distance. Language exhibits a multifractal, with global self-similarity and a universal dimension around 6.5, which is smaller than those of simple discrete random sequences and larger than that of a Barab\'asi-Albert process. Long memory is the key to producing self-similarity. Our method is applicable to any probabilistic model of real-world discrete sequences, and we show an application to music data.


The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos

arXiv.org Artificial Intelligence

Neural models are one of the most popular approaches for music generation, yet there aren't standard large datasets tailored for learning music directly from game data. To address this research gap, we introduce a novel dataset named NES-VMDB, containing 98,940 gameplay videos from 389 NES games, each paired with its original soundtrack in symbolic format (MIDI). NES-VMDB is built upon the Nintendo Entertainment System Music Database (NES-MDB), encompassing 5,278 music pieces from 397 NES games. Our approach involves collecting long-play videos for 389 games of the original dataset, slicing them into 15-second-long clips, and extracting the audio from each clip. Subsequently, we apply an audio fingerprinting algorithm (similar to Shazam) to automatically identify the corresponding piece in the NES-MDB dataset. Additionally, we introduce a baseline method based on the Controllable Music Transformer to generate NES music conditioned on gameplay clips. We evaluated this approach with objective metrics, and the results showed that the conditional CMT improves musical structural quality when compared to its unconditional counterpart. Moreover, we used a neural classifier to predict the game genre of the generated pieces. Results showed that the CMT generator can learn correlations between gameplay videos and game genres, but further research has to be conducted to achieve human-level performance.


Music to Dance as Language Translation using Sequence Models

arXiv.org Artificial Intelligence

Synthesising appropriate choreographies from music remains an open problem. We introduce MDLT, a novel approach that frames the choreography generation problem as a translation task. Our method leverages an existing data set to learn to translate sequences of audio into corresponding dance poses. We present two variants of MDLT: one utilising the Transformer architecture and the other employing the Mamba architecture. We train our method on AIST++ and PhantomDance data sets to teach a robotic arm to dance, but our method can be applied to a full humanoid robot. Evaluation metrics, including Average Joint Error and Frechet Inception Distance, consistently demonstrate that, when given a piece of music, MDLT excels at producing realistic and high-quality choreography. The code can be found at github.com/meowatthemoon/MDLT.


Siamese Residual Neural Network for Musical Shape Evaluation in Piano Performance Assessment

arXiv.org Artificial Intelligence

Understanding and identifying musical shape plays an important role in music education and performance assessment. To simplify the otherwise time- and cost-intensive musical shape evaluation, in this paper we explore how artificial intelligence (AI) driven models can be applied. Considering musical shape evaluation as a classification problem, a light-weight Siamese residual neural network (S-ResNN) is proposed to automatically identify musical shapes. To assess the proposed approach in the context of piano musical shape evaluation, we have generated a new dataset, containing 4116 music pieces derived by 147 piano preparatory exercises and performed in 28 categories of musical shapes. The experimental results show that the S-ResNN significantly outperforms a number of benchmark methods in terms of the precision, recall and F1 score.


Music-to-Text Synaesthesia: Generating Descriptive Text from Music Recordings

arXiv.org Artificial Intelligence

In this paper, we consider a novel research problem: music-to-text synaesthesia. Different from the classical music tagging problem that classifies a music recording into pre-defined categories, music-to-text synaesthesia aims to generate descriptive texts from music recordings with the same sentiment for further understanding. As existing music-related datasets do not contain the semantic descriptions on music recordings, we collect a new dataset that contains 1,955 aligned pairs of classical music recordings and text descriptions. Based on this, we build a computational model to generate sentences that can describe the content of the music recording. To tackle the highly non-discriminative classical music, we design a group topology-preservation loss, which considers more samples as a group reference and preserves the relative topology among different samples. Extensive experimental results qualitatively and quantitatively demonstrate the effectiveness of our proposed model over five heuristics or pre-trained competitive methods and their variants on our collected dataset.